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What to Expect from Your First DnD Session

March 22, 2020 · 3 min read

I'll be honest: before my first session, I was nervous and a bit overwhelmed. Everyone else seemed to speak a language I didn't know yet, the rulebooks were thick, and I had no idea what "roll for initiative" actually meant. If that sounds like you, good news. It gets easier fast, and that first session is a lot more fun than it is scary. Here's what to expect, and a few things I wish I'd known.

One-shot or campaign?

If you're nervous about jumping into a full campaign, maybe your friends would be open to the idea of a one-shot, a self-contained adventure that wraps up in a single session, just to get your feet wet. That depends on who you are as a person. Do you hesitate to over-commit to something you aren't sure you will enjoy? Or are you a dive-in-headfirst, figure-it-out-as-you-go kind of person? Just remember, if you sign up for a campaign, you really should be prepared to participate in the entire campaign. A group that meets every week or two for months is counting on its players to show up.

Before you go

Bring a pencil, an eraser, and a notepad. You'll be updating your character sheet constantly (hit points go up and down a lot), so pencil beats pen every time. For everything else, including dice, people probably have extras. Make sure to ask ahead of time, but if you don't want to invest in your own set right away, you can probably skate by for your first session.

If you have a little time beforehand, listen to some actual play. Shows like Critical Role and Girls, Guts, Glory let you hear how a real table sounds: how players describe what they want to do, how the Dungeon Master responds, and how the dice fit in. Even one episode will make the rhythm of the game feel familiar.

Character creation

There are a lot of pieces to keep track of during character creation. Just be methodical and go one thing at a time: race, class, ability scores, skills, then equipment. I found it helped me to note the page number next to items that had details, so I could flip straight back to them mid-game.

My DM was excellent and had a lot of references that broke everything down. Chances are, experienced players will have cheat sheets that could help you too, so don't be shy about asking. Most players love helping a newcomer build their first character.

At the table

Plan to maybe feel a little silly. You're going to be learning a new language and a new way of playing. Role-playing may come naturally to you, or it may not. Speaking as your character, making decisions they'd make, and describing what they do can feel awkward at first. Be kind to yourself and try to relax into the fun.

Don't play to "win" in the traditional sense, because there's no straight line to the finish. There's no single right answer to a locked door or a suspicious innkeeper. If you have a good GM, they'll reward creative ideas and help you find your footing, and they'll nudge you when you're stuck.

Most importantly, it's not about the numbers, it's about the character. You don't need to memorize every rule or optimize every stat. The moments people remember are the ones where a character did something brave, funny, or completely unexpected.

Table etiquette for first-timers

  • Pay attention on other players' turns. You'll learn faster and be ready when it's your turn.
  • Ask questions. "Can I try to…?" is the most useful phrase in the game.
  • Share the spotlight. Let quieter players have their moments too.
  • Roll where everyone can see, ideally in a dice tray.
  • Thank your DM. They did hours of prep so everyone could play.

After the session

If you had fun (and I bet you will), it's worth picking up a few things of your own. A D&D starter set comes with a single set of dice, an adventure, and simplified rules, which is a great next step. Getting an additional set of dice of your own choosing, one that speaks to you, can also speed up rolls and make you feel more invested in your character. If you're not sure which dice you need, our guide to the 7 dice you need for Dungeons & Dragons covers them all.

The most important thing to keep in mind is that D&D is a game, and it's meant to be fun! You are a character, not just a player. Enjoy the story you're telling together.

Roll with Click Clack

Four resin dice sets from the Questing Tools Kickstarter.

Coming soon to a local game store